![]() ![]() I use a Soundblaster Audigy and am running dapper. This fixed my no sound in Enemy Territory. I think that my english is not so good :} If someone know how to fix or where is problem pls answer.Īnd sry for my english. R_texturebits will be changed upon restarting. R_picmip will be changed upon restarting. R_depthbits will be changed upon restarting. R_colorbits will be changed upon restarting. Started tty console (use +set ttycon 0 to disable) Sys_LoadDll(ui) found **vmMain** at 0xa92f8f40 Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so). "/root/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory" Sys_LoadDll(/root/.etwolf/etmain/ui.mp.i386.so) failed: ![]() Sys_LoadDll(/root/.etwolf/etmain/ui.mp.i386.so). Rendering primitives: single glDrawElements PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) GLX_EXTENSIONS: GLX_ARB_get_proc_address GLX_ARB_multisample GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control ignoring GL_EXT_texture_filter_anisotropic Using 8/8/8 Color bits, 24 depth, 0 stencil display. ![]() XFree86-VidModeExtension Activated at 1024x768 Using XFree86-VidModeExtension Version 2.2 loading libGL.so.1: Initializing OpenGL display usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files) ![]() usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files) usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files) usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files) OpenGL renderer string: ATI Radeon Xpress Series OpenGL vendor string: ATI Technologies Inc. ![]()
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