Rogue States' box even borrows President Bush's language about an "axis of evil." However, it's still unsettling, when you're playing Rogue States as the Independence Liberation Army, to load terrorist units into trucks or airplanes and then drive the vehicles into an enemy building for a suicide attack, all the while hearing them confirm the orders in Arabic. And if Ben Affleck can do it in The Sum of All Fears, then searching through an American city for a nuclear bomb counting down to detonate must be OK for a real-time strategy game. You could certainly say that some of the game's missions-for example, those involving the use of Apache helicopters to hunt down Scud missiles tipped with biological contaminants-are timely. The subject matter in Rogue States hasn't changed much. That game's story involved US military forces going overseas to battle terrorists, and it was notable mainly for its bad timing, since the game was released a few weeks after September 11. Last year's Real War had a poor user interface and terrible AI. Rogue States' missions are loosely based on real-world military campaigns. Although Rogue States does fix several of Real War's problems, the original game's biggest problems remain. But since there was room for improvement, developer Rival Interactive had a perfect opportunity to go back and address some of the original game's shortcomings, though apparently, the developer didn't take care of all of them. Real War: Rogue States is the follow-up to a pretty bad real-time strategy game.
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